I’m having a problem with UV textures for use in my game where im trying to use multiple UV textures on a single mesh.
I spent over an hour at the weekend trying to figure it out for myself and, failing that, I searched the web and found nothing? All I could find was a small explanation on Blender.org (but I couldn’t understand it).
Basically, im using GLSL materials and I have a basic knowledge of how to unwrap a mesh and apply a UV texture by unwrapping the mesh into the UV/ Image editor and opening an image and moving the verts around to fit that image. I can do this fine, but it’s just with unwrapping the whole mesh and applying a single UV texture.
What I want to do is, unwrap a part of the mesh (in the specific case, im using a human and wanting to unwrap just the palm of the hand and apply a UV texture), apply a UV texture, and then move onto the front of the hand, then the arm etc etc etc.
know the answer is simple because I wasn’t too far off, I could unwrap just the palm of the hand and apply a texture (although for some reason I was having MASSIVE problems getting an image to open in the UV/ Image editor when I unwrapped just part of the mesh? AND it wasn’t texturing real-time in the 3d view???), but the rest of the mesh has the palm texture repeated across the rest of the mesh several times?
I was thinking it might be something to do with vertex groups, but cannot figure it out.
Any help (in layman terms please) would be greatly appreciated.
Thank you all for your help in advance and have a nice day.