As you may see, there are 2 models here. One is in edit mode to make it easier to see. Each has their own UV layout for the texture. My goal is to combine these 2 meshes into 1 model.
I want to know if I am able to combine the meshes and have each of them have their own texture still. I tried to make another UV layer, but I couldn’t seem to copy the UV map of one to another layer of the… then combined model. I don’t want to unwrap the models again because then it wont be lined up the same way. I hope this isn’t too confusing…
The reason this whole thing is important to me is because I want the face to be identical on all the models I make, but they wont all be shaped the same, so I need to learn how to remove parts of an object, maintain their UV layout and also have a texture on the other part of the model. Also, in time, I will have replaceable textures for the face, so I’d rather just swap out that texture and not interfere with the helmet part etc.
I really hope someone understands what I am talking about and can help me get this working Any help would be much appreciated!