I was wondering if it is possible to use multiple UV’s in the GE.
I have 2 UV maps for an object. In material panel I add two textures to the object.
Both textures are images and have UV as map input. I have also entered the appropriate UV map in the tab UV in map input for each of the textures.
In 3d window everything seems to be working fine and the result is as expected. But when I run the game only the active UV is used. GE won’t use the UV map from the tab UV in map input.
Am I doing something wrong or is it just not possible to use multiple UV’s?