Multiple Vertex Data Entry

Before I make a complete fool of myself asking for something that is already in Blender,

is there a way to select multiple verticies and change all of their X,Y or Z coords to the same value? I did a multiselect on some verts and clicked N, changed the x value and It only change 1 vertex’s position. This would be a super handy thing when trying to weld a mirrored object together.

There is no function exactly like this.

To ged rid of the seam of for mirrored objects do the following:

-Check the "rotating and scaling around cursor button (or Dotkey)
-place the cursor to the x-coordinate you like to have (i.e. snap to the right most vertex)
-In edit mode select the vertices you want to move
-Now apply restricted scaling (S+MMB) to 0

Or you can merge vertice with Alt-M.

Martin

I know how merge them, the idea was more like you have half of a mesh with a bunch of verts that are on the center line (say x=0) then when you duplicate and mirror the mesh, the verts will not line up and you will have to manually merge each pair. BUT if you could select all the verts that are supposed to be at (0,some-y,some-z) and click N and put in 0 for x, then you could duplicate, mirror and remove doubles with almost perfect accuracy with no tedious merging of verts.

…if you are duplicating half of an object, and mirroring it, you should only have to match one of the vertices on the edge of each side. The others should line up.
…or , before you dup your mesh, place the center on the seam’s edge, and snap both objects to the same point on the grid.

put the cursor near a grid line along that edge (left click)
shift+s cursor-> grid
select your vertices you want along that line
press the period ( . ) key
scale, then constrain to the perpendicular of that line (with the middle mouse button)

done, scaled verticies to lie on that plane.
(better explination can probaly be done though)

Yeah, I got the scale method working thanks,

Just seems logical to be able to change a coord of multiple selected verts in mass numerically through the N menu. I guess that will have to be my own project in the source. I was looking for a reason to dig in there.