Hi,
I understant how to apply the texture on the object. But I don’t understand and what to do to how to reunited all the textures in one.
To understand what are my issues I show my last model. I want apply all the textures in on the hay cart.
I’m wandering what it’s the best way to do
My goal/ideas are apply an painting textures and export to work in photoshop.
If you mean that you want to apply multiple textures to one object (model) — you need to check out the UV mapping and how to work with it. You can find some tutorials on youtube about it.
I take it the model is many different parts. So you are adding textures on those parts?
Have you un-wrapped all the details?
If so then just select all the parts with just one active and using Ctrl + J will join all the pieces…add all the textures in the Material Tab ( each in their own slot…and also combine all the UVs…as long as you have set the margin for the UV to keep separate, it should be fine…but you might have to “Pack” the UV to stop any overlaps…and as long as the UV maps name is the same the textures won’t be messed up either…
sadly this is a bit unfortunatly formulated… as you might already see by all the guesswork done here…
If you have UV-unwrapped different parts of the object onto different maps and use different textures… then this may be already wrong in the first place if your UVs overlap…
So you may have to elaborate what you mean by:
Because your images shows… well not very much
So any hints about tutorials will not help you at all if you don’t talk about your experience level and what you you actually have done !?