Multiply Uv Texture in 2nd Channel Using Wrong UV Channel.

I’ve been having an issue with the new blender 2.66

devs might be ignoring it as they think its an already fixed issue because there was a similar problem a while ago.

the file is here:

sorry file is too big to attach.

just click play and see if this is what you see:

if it is there is definately something wrong with the new build. atm blender-2.66-r54912.

Edit March 2013 : r54965


shameless bump

Edit2: Have been given a patch by the devs, can say its working correctly, it should be in the trunk tomorrow.

Its fixed now. :slight_smile: