Multiply Uv Texture in 2nd Channel Using Wrong UV Channel.

I’ve been having an issue with the new blender 2.66

http://projects.blender.org/tracker/index.php?func=detail&aid=34428&group_id=9&atid=306

devs might be ignoring it as they think its an already fixed issue because there was a similar problem a while ago.

the file is here: http://www.crimsoneye.co.uk/UVGlitch2.blend

sorry file is too big to attach.

just click play and see if this is what you see:


if it is there is definately something wrong with the new build. atm blender-2.66-r54912.

Edit March 2013 : r54965

CTBM

shameless bump

Edit2: Have been given a patch by the devs, can say its working correctly, it should be in the trunk tomorrow.

Its fixed now. :slight_smile: