Multires is getting moved to the modifier stack, and this should make it more powerful as well, first particles, now multires. With this Multires and its use with sculpting will be all that much more powerful.
For all these threads, I have been gone the last 4-5 days and apparently during a development frenzy (which is a good thing)
Thought tho: I dunno, Were getting an awful lot of modifiers though… Mayve they need to be categorize dor someting? I mean, I love em all, but everytime I go to add a new modifer, Im just like ‘Jeez, thats a long list’, you know?
Adding in a category system would be great. The list is certainly getting lengthy and it can take a surprising amount of time (relatively speaking) to find the right modifier.
Having Multires as a modifier will be excellent, though!
I think the modifiers list should be categorized by the most common used ones such as subsurf and mirror… or have a customizable list for fast access… anyway… just my two cents…