Hey as everyone knows there is great modyficator called multiresolution it allows as to make base mesh then applay some subdivision and sculpt details then let’s say that we change our mind and we can go back to basemesh and make changes and straight we can go back to our sculpt on high subdiv level without loosing our sculpted details.
thing is though. Why Multiresoultion dosn’t work in normal edit mode? If it would work it would be awesome! Sort of edit poly modyficator from 3dsmax.