Multiresolution... edit poly

Hey as everyone knows there is great modyficator called multiresolution it allows as to make base mesh then applay some subdivision and sculpt details then let’s say that we change our mind and we can go back to basemesh and make changes and straight we can go back to our sculpt on high subdiv level without loosing our sculpted details.

thing is though. Why Multiresoultion dosn’t work in normal edit mode? If it would work it would be awesome! Sort of edit poly modyficator from 3dsmax.

The thing is with an ‘edit poly’ modifier is this, you would not only have to find a way to keep track of all the edits to the mesh so that editing the base mesh doesn’t break everything, you would also need to ensure that the modifiers will know what to consider when modifying the mesh.

So in that case, you might instead go the easier route by having the ‘edit’ poly modifier only allow topological changes, this would allow finer editing with a greatly reduced chance of totally unexpected results (as allowing the creation and removal of faces may very well, as mentioned above, create an interpolation nightmare for developers).