Hello everyone! I’ve been playing with multitexture(FINALLY GOT IT TO WORK! Sorry, am very exited as all my games look almost the same but run up to 20 times faster on my 7 year old laptop
:D), but I’ve come across a problem. There seems to be a limit to the number of lights Multitexture can handle(8).
I remember looking through the source codes Shaders(I’ll edit this once I find the file, maybe one of you could compile for me(That would be really nice :D)) and the maximum number of lights is defined there, but I can’t get the game engine to compile anyway so it doesn’t help much :P. Are there any builds with a larger number of lights, or will I have to just move the lights around as the player moves? Thanks!