Hey everyone! My question is about having a glsl scene with a multitexture background scene.
Is this possible at all?
This is for nice high-poly backgrounds that have baked lighting already but still run fast. Also, I’m trying to construct a way to have a less efficient form of tessallation via alpha maps for a game model via RTT of the multitexture scene displayed on the model in the glsl game scene. Any thoughts on how to do this?
Thanks in advance,