Multitexture scene plus GLSL scene at the same time?

Hey everyone! My question is about having a glsl scene with a multitexture background scene.

Is this possible at all?

This is for nice high-poly backgrounds that have baked lighting already but still run fast. Also, I’m trying to construct a way to have a less efficient form of tessallation via alpha maps for a game model via RTT of the multitexture scene displayed on the model in the glsl game scene. Any thoughts on how to do this?

Thanks in advance,


Nope, the settings of he main scene will overwrite the backround’s.