After viewing the multitexture mode in 2.60a I noticed that any object with materials shows as shadeless. In 2.59 there was a way to make UV faces receive lighting in multitexture and single texture mode; under the mesh options. How can I accomplish this in 2.60a? I have looked through the material and texture panels without success.
Instead of using “mix” for the image texture, use “lighten”
Thank you, I’ll try that. I am concerned about materials with multiple textures and the effects it may cause in GLSL mode; if I use the two different modes on one file. (Not at the same time, but a choice for the player.)