Here’s the final render for the weekend challenge (multitool theme):
Click the thumbnail. Created and rendered in Blender 2.31a with ray tracing.
Hope you like it
RobertT
Here’s the final render for the weekend challenge (multitool theme):
Click the thumbnail. Created and rendered in Blender 2.31a with ray tracing.
Hope you like it
RobertT
Hey, that’s really good and a great idea, too!
The materials look awesome, except for that darker part in the screwdriver handle maybe; it’s a bit odd to me.
Thanks! I know, the black part was supposed to be rubbery, a surface for gripping, but then it wasn’t the greatest texture (two lame rectangles :P)
Thanks for checking it out!
RobertT
Yeah, great idea - where can I order one? I really like it, only the shadows could be a bit smoother…
Cheers
Thorsten
Thanks, Thorsten I’m using the new ray shadow lamps with the highest settings (8 samples, 10 soft) as well as OSA 16, but the shadows still weren’t as smooth as I hoped. Not many jpeg artifacts since I used pretty low compression (15% I think). Maybe if I used more lights at lower energy levels (maybe even a fake GI dome using ray lamps, which I haven’t tried yet) there’d be more even/softer dispersion of light and shadows. I’ll continue to work on that in future renders.
RobertT
Found out I had some time left, so the handle was fixed
Check the first post for the update.
RobertT