hey
finaly a global UNDO
but the muscle deformation constraint is very cool. i realy like it and tried it out! saves me a lot of time!
thankx coders
claas
hey
finaly a global UNDO
but the muscle deformation constraint is very cool. i realy like it and tried it out! saves me a lot of time!
thankx coders
claas
Yes, I think this new âStretch Toâ constraint is very useful - I just added it to my WIP character rig last night and it seems to produce nice results ;).
I hope this is not Tonâs solution to âdriven keysâ.
Hehe, I donât think so ;).
I dont think so either, I recall talking about this when you had your speech at conferenceâŚthis âstretch toâŚâ was in development before conferenceâŚI think in Tuhopuu2 (evil development branch of blender )
We all know character animation needs real revision.
This fitted to the current system nicely, so i decided to do it for time beeing.
If you donât like it , ignore it
And âdriven keysâ yes must be ⌠and âriggable latticesâ ⌠and âŚ
/BM