No not yet. It’s really basic at this stage, just a half torso, shoulder and two joints of an arm. Not heaps of time to play with it now, but I’m interested to look into it more later. I’ve started a little work on a muscular male character, so it might come into play there. ‘Stackable’ shrinkwrap would help a lot - ie being able to shrinkwrap one mesh over 30-40 others, preferably with just one or two modifiers.
This idea might not be useable (for production quality anyway) for another couple of versions of Blender, I just was curious if it could be done.
Second to bottom image/vid is where I got the inspiration to actually try it, I figured it could be used for something like this though.