Quick question.

Out of curiosity, are muscles already implemented into the rigging system, or is there a future plan (one that I can read, please :stuck_out_tongue: ) to code a muscle system into blender? Thanks for any response.

there was a developer who started coding a muscle system but,
I think hes been too busy to develop it much at all…
though I might be wrong as i haven’t really followed the development for a while.

anyways, heres the forum thread:

there is a way to fake muscles with the new shrink wrap modifier:

I like this method found here:
Look under “Animation” and then “Fake Muscles (Armatures/Weight Painting/Shape Keys)”

Hopefully this is of use to you as well :slight_smile: