I know that Procedural textures aren’t used as much as image-based textures, but I’m sure they have several uses on their own. You’ve all probably heard of Musgrave and the ever so famous Voronoi procedural textures, but what are they? The Blender Wiki refers to these two textures as one of the most flexible and versatile forms of Procedural textures. The only problem is that there isn’t enough documentation on how one can use these two effectively. I would have taken my usual approach of experimenting with every button and slider but unfortunately I don’t enough time for that.:spin:
So please if anyone out there knows any links on where I could find in-depth tutorials on these two procedural textures please help me out.
If any one can define the following terms and what they mean in blender please comment below:
- Hetero Terrain
- Hybrid Multifractal
- Ridged Multifractal
- Offset and Gain
- Distance Squared
- Actual Distance
- Feature weights
- Worley Sliders
And please do so in less Blender-wiki-ish language because its a bit hard to understand. Thanks in advance.