A week or so ago I took my 16 year old son to NASA in Houston. When I showed him the Saturn V, he said it turned his mind into a mushroom cloud. I guess that’s the ultimate expression of having your mind blown.
This is exactly what Blender is doing to me, not so much from a standpoint of capability (which of course is formidable) but from a standpoint of Lewis-and-Clark-ism. There are so many ways to go, so much to learn in taking a project from a cube to a game or animation or even simple 3D render! Add to that the fact that Blender is evolving rapidly, and then just for a nice cherry on top, toss in that unlike Lewis and Clark, I have no Sacagawea.
So I’d like to ask here, to those of you who are not specialists but generalists, what do you think is the best overview available for learning to avoid the rabbit holes that eat time like a wolf eats those rabbits?
Many thanks in advance.