Okay so its Sunday and I am bored so I decided to try to make a realistic light render, meaning don’t crit me on the mushroom model please.

I am bad at texturing so I am going to try to make this look like clay. Can someone explain to me how to make it look like realistic clay?


This is getting Lighter and more realistic kind of.

I might make a scene. It looks more like a tree than a mushroom.


Yeah I changed the scene…It’s going to be a tree with a bond fire going. Maybe some other props.


Can anyone help?

I’d say for realitic clay, you want 0 specularity, and then to make the surface a bit lumpy with sculpt.

AO baking probably wouldn’t go astray either.