Okay so its Sunday and I am bored so I decided to try to make a realistic light render, meaning don’t crit me on the mushroom model please.
I am bad at texturing so I am going to try to make this look like clay. Can someone explain to me how to make it look like realistic clay?
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This is getting Lighter and more realistic kind of.
I might make a scene. It looks more like a tree than a mushroom.
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Yeah I changed the scene…It’s going to be a tree with a bond fire going. Maybe some other props.
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Blendiac
(Blendiac)
#5
I’d say for realitic clay, you want 0 specularity, and then to make the surface a bit lumpy with sculpt.
AO baking probably wouldn’t go astray either.