Hey, i was just messing around and i got an idea. So i downloaded a mp3 to wav file converter.
I converted one of my files, and then opened it up in windows sound recorder. Then i clicked save as, and there’s a little sound quality button in the bottom of the save place, and i reduced the quality, thus making the file size go from 29 megs to 1.33 megs! And it doesn’t sound half bad!
I used the free version of Goldwave. There’s a lot of nifty functions to use to change how sounds sound, as well as simple stuff like file optomization. Haven;t done anything with sounds since then, really.
I also have an old music demo I made lying around somewhere, if I find it I’ll upload it. It’s a python script that goes along and plays a sound file or instrument at different frequencies to make different notes. If I were to complete this project, it would allow mod-style music to be used in gameblender, meaning much higher quality music options. My plates a little too full with everything else though.
wooow…I had .WAV flles for my game that were in total somewhere around 7MB…then I ‘converted’ them to 11.000 HZ 8 bit MONO (or something…) and now my .blend file is only 1 MB, whereas it was 0.8Mb BEFORE I added sound…WOOWIE!! now aint that sumtin…