Hey all! First thread and new to Blender, so any and all tips, please explain thoroughly! Thank you!
This room is based on my cousin’s music room. It’s a very long room, almost resembling a hallway and I wondered how I would like it to be.
Obviously the amount of instruments is lacking, but so far it has purely been about lighting and trying to find a good balance between inside, outside and having the curtains join the two spaces.
The aim isn’t super realism, but if I could get to that using extremely low poly stuff, then you bet I’m gonna try! Any and all feedback welcome!!
The above was just a quick render. This one is at 20 samples on the sun lamp from outside and 20 samples from the point lamp inside. The sun still seems too bright and the wood to harsh, so the sun has to come down and the wood needs to be softened.
Stuff I like about it:
- The carpet: It just looks so soft!!
- The piano: I modeled it and kept it low poly (even did all the keys, but the key cover is closed here, maybe open it for a different render). Just because it’s low poly doesn’t mean it looks it (not to me, except in the back inside). I think it fits well, but something around it needs adjusting, because the room sort of over powers it right now.
- The curtains: I used Inkscape to generate a single texture and repeat mapped it for the blue and the transparent. The wavy-ness was done using the displace and subdivision modifiers. Could do with some fine-tuning though (looks too soft at the top, where it should be more scrunched up).
- The fake grass: It’s just a cloud texture with extreme normal influence and some other adjustments!
- UV’s: No UV’s were used or harmed during this project.
Stuff that needs to be added and fixed:
- A bookshelf
- More seating
- I’m thinking of adding a Persian-type carpet or something more simple in pattern.
- Ooh, possibly adding an electrical outlet will also add a bit of a boost to the realism, especially something plugged in with the wire running down the wall skirting.
- Texturing lacking on the walls and also the carpet.
- The blue curtain has some of the pattern hanging very low.
- Transparent curtain could use more intense wavey-ness.
- The one painting has a black side, that needs to be fixed.
- DOF and other compositing stuff. Possibly a higher anti-aliasing.
The below is a high-light-sampled (if that makes sense) render (59:29.99 (MM:SS.ss)):
PS, my PC isn’t the fastest, so keep suggestions low on the CPU please.