I just need some help with a problem that’s really slowing my project down.
I’m working on a Enterprise refit model and I’m having trouble texturing the saucer section. The saucer was modeled as one piece, then I made 3 vertex groups which are saucer_top, saucer_sides, and saucer_bottom because I would like to use three separate texture maps and different UVs for each vertex group. For instance, projection from view for the top and bottom and cylinderical for the sides.
Unfortunately I can’t seem to get cycles materials to use the UV maps individually without mixing all of them together.
I’m starting to think this isn’t possible. Am I going to have to separate my saucer into 3 separate parts?