Today (above) I released over 80 Cycles procedural textures.
Some of these have practical applications, while others are clearly experimental or, at first, seemingly just “for fun.”
But even in the “for fun” ones I’ve tried to demonstrate some potentially creative usage of Cycles nodes, particularly the combination of textures and the various ways inputs and outputs are combined to achieve various effects.
These are initially meant to serve as examples, but they can be used, extended, or evolved into even better looking, stranger, more interesting shapes and colors
Well, I hope you enjoy at least some of these.
They have been created/tested within Blender 2.79.