Hello, I’ve finally got some webspace to use so now I can really start posting. I’ve been using Blender for some thime, but never really got the hang of it. But, I’ve gone ahead and chosen to let you guys decide.
Yea sub-surf work only if you begin to model with subsurf…If you begin with another way and try to sub-surf it later it will be very weird…but very nice pic! I also make a lot of different f1…some futuristic and some more realistic…but my model was not as accurate as yours…nice job!
Well, your all your comments seemed to suggest that sub-surf was the way to go… But as I said just clicking the button made the mesh worse not better, so, instead of forgetting about it, I took action and remodeled the body (well most of it at least)
Also, I seem to run into a problem when modling (whether it’s with normal, smoothed, meshes or with sub-serf) and it is that blender seems to invert the colour of the mesh, you can see this around the cockpit of and just to the right of the front wheel. Can anyone help, or is it just my inexperience with modeling?? :-?
Now that’s better! For the discoilouration of the mesh, in edit mode, press “a” to select all the verts and then press “ctrl+n”. This will recalculate all the mesh noirmals outside and will get rid of that.
I’ve done some more work and added some mirrors and a steering wheel . I also put the car into an environment whith a road text I made with Gimp. The car is intended to be skidding to a stop infront of the camera (why there is smoke)
Well, I don’t know how to UV map that well, but I’m sure I can figure it out. The car is in desperate need of a makeover… It’d be nice if you could send me that texture…