My 3D adventure fighting game

Remade the modes : 3 modes so far :

  • the npc is doing it’s routine walk
  • the npc tries to escape you (going to exit point by avoiding the checkpoint you are closest to)
  • the npc tries to catch you (here below)

So this is made with python only, I already tried to use the NavMesh but it seemed buggy. Does anyone has good experience with NavMesh ? Does the Navmesh could handles well a fighting stance ? I do ask because, i don’t see strong examples of developed AI’s in BGE. I want people to help us to improve modules

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