hi there… got some problems with uv map.
i have already unwraped my model, and painted the texture. but they are like car stickers. i need to make some parts of my map transparent. i make a targa with alpha channel, load the image as texture (not directly in uv map with texface and stuff), and choose USE ALPHA from the texture options. then at the material settings i map with to UV. it renders with the map, but not with the transparent areas…
i cant just use the alpha options in the map_to menu (materials tab), cos i have black and white in my “stickers”, and AFAIK that option uses full black or full white for the alpha (or i am wrong ??)
maybe i can use some stencil stuff (read about this at elysiun) if its possible anyone can link to a tut about this or just explain how it works??
thanks in advance. (and sorry if you cant undestand some parts english is not my native language)