I had worked with these apples before but I changed the scene
What I want is crits about the textures (table,wall,apple skin) and lighting(I used 3 area lights with yellow,white,blue) .
I want to achieve photorealism.
I had worked with these apples before but I changed the scene
What I want is crits about the textures (table,wall,apple skin) and lighting(I used 3 area lights with yellow,white,blue) .
I want to achieve photorealism.
Cool apples man. The apple Texture could be random…instead of having them the same, it would make it look more natural, the wood table texture is a bit to smooth and doesnt look real. Other then that the lighting is good 
nice apples. They could use diffrent textures tho. I got a good apple texture right here:

I want to achieve photorealism.
Well first you will need a unique texture
for each apple.
Update 1
modified the material for some apples
please post some c&cs

here you have cool texture of apple (I it used in my one apples scene)
http://www.cs.ust.hk/~quan/WebPami/Apple/Apple.jpg
make some different apples, green, red(with procedural texture blend with red color) etc.
Update 2
Added green apple skin shader to some apples
Please post your C&Cs

gr8 work man…modelled an apple myself based on a tutorial but want to know how u arranged the heap and then applied different textures to the apples.
chela69
There we go
now i’d eat them.
The two closest apples still have the same texture, you should fix that.
Can you post a larger render? 320*240 is awfully small to judge something by.
As it is now it takes 15 minutes to render…
Maybe run it overnight? shrug