The character isn’t quite there yet, but I’m working up to it XD
I’ve been reluctant to post this thread but I thought I’d do it anyway. I’ve kinda finished the body of the character, the eyes and hair are still w.i.p (I’ve had hair rendering issues). Lately I’ve been modeling the armour which has been fun to do. I’m about to start on the side weapon (just a dagger). Then I will do the bow, the arrows and the quiver. And maybe even a headband if it works out. After I’ve textured everything and done tweaks I will do the rigging and final character renders. I may or may not do a low poly version too.
Thanks. It’s the same model from that hair thread, the model actually had a whole body then too. I didn’t wanna abandon the project and start a new head/body model because I really want to do a full character
Pretty good so far. BTW, who did you make the leathe maille. Did you Just duplicate. Oh, also the quiver strap isn’t quite what I would use for a strap. If you haven’t already, look at real ones for models.
Hey thanks Also I was thinking about the strap, it’s tricky to find the right reference because I kinda wanted to match what they could have had in the 12th century.
To make the leather maille I used 3 array modifiers so I had all the little pieces there and then I just found that the best way to get the shape was by using a lattice with the right amount of points (and I also had to subdivide the original maille piece) and then work that to the shape of the body. I may or may not have used the solidify modifier too, I’ve been using that alot this project (it’s awesome :D).
Oh also I had to rotate the original maille piece to get the layered look you see there.
EDIT: I’ve finished all the modeling now, time to unwrap stuff
I know the modeling may be final, but I am not thinking she is very attractive. I am trying to find some reference that looks close to her, but failing to find a straight on shot to compare with properly. Take a look at this ref, maybe it will illustrate the issues I see with the hair and the face.
I would play with the clump settings and maybe experiment with slight amounts of kink. I think going for a classic hairstyle will help loads, but her head is too tall to begin with imo, and no hair-do will fix that. Darken those eyelashes. Eye placement is wrong.
Yeah I completely agree, there was a lack of femininity to begin with, I mean its much better now but after some time I moved on. No harm in doing some proportional edits though
Also the hair is a bit of a mock up since I just wanted to have fixed hair (had rendering issues with it) first, but I will get on that, tomorrow probably, or later.
One thing though, what’s wrong with the eye placement in particular? Also thanks for this feedback!
Yellow is the fatty area’s of the face also, add different color to show the epi dermal and sub dermis…back scattering and surface SSS , maybe try Maq’s Tutorial for sss. or this one. http://www.limbopeak.net/blog/?p=1