My blender model is seemingly transparent....
The two below are the same images, but one of them is object mode, and the other is texture paint.

It’s as if i can see the texture thats supposed to be on the opposite side of the object, and its also inverted, you can see from the first image the letters are inverted, and they are also on the back of the object.

It looks like flipped normals,

try CTRL+N (after you save a backup)

if that does not work, but it is your normal map, you can flip normals by hand with crl+F ->flip normals (I think thats the command)

Turn off transparency on the material, and make sure its alpha is at 0. Also, use Opaque, not anything else, as the Blend.

I love you :smiley: