Fighting for peace, justice, and always in the front of the group without so much as a second thought for his own safety… Such is the arduous life of a warrior in the world of warcraft.
But love is also needed in those special days. do you think if the warrior has a lot of wow gold he can get his real love ? if he can , who will his sweetheart ? and how about in the real world if a man has much gold ?
Love will bloom in the coming Spring, wish you have someone to play with you in the wow and enjoy your sweet love . wish everyone spend the Valentine’s Day happily with his or her lover.
I think we almost had a record for longest time between “wish lists” here. To bad they can’t stay somewhere they might do some good, like… http://www.blenderstorm.org/
Personaly, I think the best way to get the tools you believe you need, is to ASK for help with those specific issues. It could be you’ll find that Blender already has ways of doing what you need. (in some cases these ways may even be fundementally better then what you may be used too, in others not)
In any case, if you were to connect with others with the same needs, the possiblity of getting the changes you wish for would be far greater. As an example look at the work going on with NURBS currently, this didn’t happen because of a “wish list” it is happening because a group of people with similer interests COLLECTIVELY are making it happen.
In the case of this specific list, a little research will quickly determin that several of these items are already well into development.
I think a material library system might be useful, but IMO it’s not a good idea to have a specific set of material presets hard-coded into Blender.
It would be better to have a convenient way to save/load/exchange material libraries, which users can build. Perhaps one particular library could then be included with Blender releases, but not hard-coded.
I wouldn’t hold your breath for such a system, though. Library linking/appending will get most of that functionality already, albeit not quite as conveniently.
I do a lot of banner work and exporting to SWF would not help one bit for me. The main reason is that all SWF output programs produce super large files. The professional banner companies have strict guidelines on file sizes for internet advertising. Most internet advertising is going video anyway. So standard rendering will be acceptable.
Blender needs a new particle system, one that really works as particles, not just a grass/hair generator.