Hi, I am so hoping someone here can help me with this strange error
I am currently in the process of rigging a character of mine an I’m not sure if this is a bug in 2.80 or if I’m doing something wrong.
Let me explain.
My IK controller bones for the arms (the target for the IK chain) wont animate when redered.
When I look att the animation in the viewport, this is what i see:
When I render out the animation from frame 1 you can see that the arm targets don’t move at all.
When I render the animation my IK controller bones uses the position they have in the viewport.
This is a animation rendered out when I am standing on a later part of the animation inside the Blender timeline. (The arms/hands have a different position)
- The IK target bones do not have a dependency error.
- I have tried rendering the IK chain with both 500 and 1000 iterations
- I have looked everywhere I can think of to see if I somehow hidden the bone for animation but I might have missed somewhere!?
This is a screenshot from Blender if it helps.