My brick textures looks really distorted at long distances and change with distance..

I can’t figure it out, I am copying a tutorial and the dude’s textures don’t look all messed up like mine. When I zoom in the detail is there but when I zoom out they get all jagged. Any ideas? Also my gpu renders in cycles lack anti aliasing, I’ve tried everything I can find after some heavy searching and still not luck. When I zoom in on my renders it is a hard, jagged edge.:no: