My cartoon teeth have edges that are too broad

Rather than make them a different way I was interested in how to solve this problem.

All I did was reshape a torus but I didn’t know how to make the edges thinner without manually moving things.

It seems like something I would reshape with scale but the geometry isn’t simple enough to aligned with x/y axis.


Maybe try Alt-S for shrink/fatten on Normal

I don’t know I’ve ever used alt-s before. It worked nicely.

Ended up shrinking it but it was easy enough to adjust with grab on z-axis.