why oh why oh why does my little thingie go straight thru the wall and does not stop? :x
Ok, this is the situation (realtime engine):
I’ve got a cam with an empty (dynamic actor) as its parent. When I run this thing into a wall it goes straight through, although i sent all the faces to collision resisitance or whatever you wanna call it. Why the hell does it do that?
-Tom (desperate)