Hi. I’ve made a character in blender and something weird keeps happening. When I open the file, the character isn’t where it’s supposed to be. It’s some distance away from its armature. I put the character back into place and whenever I render, the character just jumps back to the same place. Same thing happens when I start the game engine. I don’t know what’s going on so can someone please help?
Thanks, Fligh, but it seems this causes some problems for my project.
It’s particularly a game I’m working on and when I erase the ipo’s everything goes choppy. Perhaps just having an initial set of ipo coordinates would make it smooth again, or . . . I don’t know . . .
This is what happened, to make my character appropriate for the gravity physics I scaled it down a little, when I started the game the character was no where where it was supposed to be, and bizzarely deformed, but it ran very smoothly, as it had before I scaled it.