My colors in Viewport solid aren't showing in viewport Rendered

(Couch and table imported from rblx studio)

Second image

Your render is showing the image map instead of solid color, because that’s what you’ve built the shader to do.

What does the image map itself look like?

How do I look at image map (Sry I’m new to blender and wanted to try it out for animation)

Hi,

Would you mind sharing your blend file?

It says access is locked. Can you make it open?

Solid View shows the color selected in Material Properties > Viewport Display while Material Preview and Rendered modes show the actual material you have set up.

This is useful if for instance you have a very dark or noisy material because you could use a lighter color for Solid View to make it easier to see edges/vertices. It’s also just a really fun way to confuse new users!

Bonus: There is a THIRD color you can apply to the whole object, accessible in Object Properties > Viewport Display. To see that color you need to be in Solid View mode and go to the viewport shading settings > Object Color, pick ‘Object’ instead of ‘Material’.

I made it open to anyone with link

I’m on Blender Ver 5.0.1. Either it’s that for why I can’t see that or it’s special settings

Sorry, I see now that you are using…the Workbench renderer, maybe? I will have to mess around to see how that is setup. The Materials tab is different for Cycles and EEVEE.

Ok, things in Workbench are mostly the same as for Cycles/Eevee but the shader settings don’t show up in the Material Properties panel for whatever reason.

What you’re seeing in Solid View is most likely what you set in Material Properties > Viewport Display on the right side of the screen. What you’re seeing in Rendered View is what you set up in the Shader Editor at the bottom of the screen. That’s the actual material. It has nothing to do with the Viewport Display colors.

It’s simply as this:
Since rendereing a complete material setup was “expensive” in “the old days” there was often something like what was used in blender:

  • wired
  • solid
  • “preview”
  • “final” render

In blender the material preview is only to give you some general idea and in fact the “real” render can have different detail levels in the viewport and the actual final render.

With graphic cards using hundreds of render pipelines at once the difference is not that big nowadays.

But “we” use hundreds of assets now and so looking at a complete scene one also better switch to solid view and uses different (often random) colors for the assets. Nodody edits for example a single rock in rendered view when having a complete valley in the background… one may use rendered when switched to local view after the “basic outline” is done. Or edit every asset on it’s own and “use” them in the final scene.

Dependeing on youe graphics card you may use “rendered viewport” for this whole scene… maybe using lower sampling value.