My current biped rig (different approach to feet)

Greetings everyone,

I thought that I would post a recent rig that I’ve been working on. It has a different approach for setting up a foot. The feet are constrained to empties that are children (via vertex parent to three vertices) of a circular foot plane. This allows you to rotate and move the feet by moving and rotating their corresponding planes.

Here is the rig:

Matt :slight_smile:

I like it. I will check it out more later but it looks promising.

Hey there Woodman5k,

Thanks for looking at it! :smiley: That’s great, please let me know what you think of it.

Matt :slight_smile:

Gabio sent me over to look at it and it is wild. Where is your mesh?

the rig looks great as did your previous cat-rig i saw last week.
seems too complex and is slow on my machine (i have ATI :-(.

good work

It slows down for me when I grab the foot panels. But I really like the movements of the arms and legs.

dipingo: Hey there thank you very much! :smiley: The model isn’t finished yet, I still need to extract a displacement map from a higher poly version and finish weighting it.

Woodman5k and ajuss: Thanks a lot, I am really glad to hear that you like it! :smiley: It runs fine on my machine but I really didn’t intend for it to be used real-time. My goal was to make a rig that deformed a fairly high poly mesh and give nice muscle deformation as with the cat rig I posted.

Thanks again for all of your kind comments!

Matt :slight_smile: