I’m working on somekind of dude and i have some dificulties with hair and beard. Currently i have mesh with alpha and bump, but that isn’t working so well.
Any suggestions how to make good hair with Blender?
If i had somekind clear method i might write tut, but my current method is “do something and render, do something and render…” so it’s kind of imbossible to write tut, sorry.
Hey, coming along nicely. I have been following the thread on CG Talk a bit.
As far as the hair goes, what you are doing, with the alpha and bump, is probably the best way, without using dupliverts. There is a blendermania tute for doing hair with nurbs, but it is basically the same method of alpha and bump maps. The tute should be on Ingiebee’s website.
Did you say hair? Why not use my script? Of course it’s in beta and won’t be released until tonight, but you should know that it’s comming so you don’t use too much of your time. I’ll post it in the Python section of the forums here later tonight. Take care
Are you using armatures? If so… WOW! I really envy you :(. Really good stuff… I do think that the pants look a little unnatural (maybe because they are). Maybe a little more form-fitting would be better. Awesome.
very nice! i love the beard, but the edges arent alpha enough, i can see the mesh shape thingabob… my fave part is the feet! the ankle thins look really nice! great pic poju