MY Eye Lenz is casting shadows

I tring to make a pixar eye and my lens (that should be clear) is casting shadows.
so my question is: how do I tell a material group NOT to cast shadows?

Turn TraShad on for the mesh that receives the shadow.


if you ar etalking about “traShado” in the shaders panel then I tried that and it had no affect.
perhaps I am doing something wrong?

Assuming you’ve set the Ztransp or RayTransp correctly, I suspect the alpha on your cornea is too high. It would help if you post your material’s settings or a .blend.

thank you for all of your prompt responses to my question. I have resolved the issue