I tring to make a pixar eye and my lens (that should be clear) is casting shadows.
so my question is: how do I tell a material group NOT to cast shadows?
Turn TraShad on for the mesh that receives the shadow.
%<
if you ar etalking about “traShado” in the shaders panel then I tried that and it had no affect.
perhaps I am doing something wrong?
Assuming you’ve set the Ztransp or RayTransp correctly, I suspect the alpha on your cornea is too high. It would help if you post your material’s settings or a .blend.
thank you for all of your prompt responses to my question. I have resolved the issue