Hi. This is an on and off project for me. I’m a fan of Kingdom Hearts and retro cartoons, and this idea came to me. I created an original character that will team up with cartoon characters fighting enemies and bosses. I wanted to see how far I could go with this in Blender. The limitations bother me but I try to get as much as I can within those limitations. Heres a screen of characters I made.
Thanks. I changed the Popeye design to the original black and white style.
Lol. Yeah you’ll never see such a crossover like this. As for Garfield I was thinking of including him in some of the non-combat levels along with other characters. But this project is pretty big as is. It took me about a month or two to complete all of them, and yes they are all rigged and most have some animations as well.
Thanks. Yeah Swat kats were awesome. I had to include spike to help HK Phooey.
Whoa, you made all those?!! That’s crazy awesome! I’ve watched almost all of those cartoons a lot and you have all of the looks down pat. You should put in Johnny Quest, Underdog, and perhaps Mighty Mouse or “Courageous Cat and Minute Mouse.”
Edit: The only character I don’t like is the main character. I think you should make him look like a kid out of the 60’s, and make his tachnology look like it’s out of an old cartoon.
I did consider using Jonny Quest, Underdog and Mighty Mouse, but I wanted to start with a certain amount of characters first.
When I was designing the main character I was thinking what decade he should. Since the characters are from different time periods I wanted a something to be more “future” with a touch of 80’s style. In general he will go back in time to meet these characters.
Here are some screens. I will send a link of the wip gameplay video soon.
You’re crazy!!! No, just kidding…
The problem is that instead of having two lawyers behind your back, you’ll
Put Asterix too, please,…and Corto Maltese…and all Moebius characters, and …
Lol thats a good one. I thought I was crazy too when I came up with this idea.
Batman is a possibility. “Pikachu, Kirby”, Mario" sounds like Super Smash Bros.
I had fun with this project, but the limitations are getting to me. I’ve done a lot of optimizations trying to keep a smooth framerate and not compromise the way I wanted it to play. I’ll probably try to simplify things even further, then again I wanted to know how far I can get with this.
For the modeling I would do about three models a day, texturing and rigging another. Then I would make new models by creating them from previous ones. Some are that were to unique had to be done from scratch. I gave myself a polygon limit as well. All the models are under 900 polys.