So I’ve never modeled anything before, but I’m pretty good at drawing and figured it would be pretty intuitive once I saw a video of Zbrush. turns out it’s extremely intuitive, so long as you’re sculpting.
after seeing zbrush, i looked back at blender (which i had heard about a few months back) and looked up videos on its sculpting tool.
all i needed to see was the sculpting interface (essentially “push n” lol), and otherwise they did a great job making it very clear to use.
so i went off to make this guy here:
and then added a bit to his second row of horns here:
I learned some important things. namely, when i was adding levels to his horns with the sculpture, I was getting jagged stretched polygons really fast, so i had to mess around with the interface until i found “subdivide.” so i was able to subdivide locally, around his nose and the horns to get a lot more detail in there.
after that, i wanted something totally different and worked to please my elven side:
and lastly, spent a while on this guy. his ear has been giving me a lot of grief, but he’s coming along slowly:
so there it is.
never modeled in my life, and within 2 days was able to make some pretty successful models. if that doesn’t define a great program, i don’t know what does…and i was able to learn a lot from just checking in on the helpful advice this forum provides.
i give blender 10/10, i <3
let me know what you guys think so far