Well, I’m slowly learning Blender and this is my first real but small project.
All textures but one are procedural. Modelling is quite basic, just learning blender ways to do it
One problem was to get that halo/flare on front of the planet/egg, and it is not bright enough. I made it using one vertex and displaying it as halo with texture, but somehow additive blending does not seem to be full strength.
Is there any way to display textured quad with ADD operation to scene? (like flame or explosion) All I found that I could use alpha channel in texture but it does not do very well for that “adding” effect.
Looks great ! That’s your FIRST project ? :o
For the halo there is an add slider, just turn that up and it should give you the effect you’re after.
Very nice procedurals, I assume they are the t_texture plugins ?
Looks just like the original poster, keep going !
Thanks, I’ve done some lowpoly modeing in past (-> Opengl demos…), but not much of 3d rendering. My first touch for 3d rendering was years ago, I managed “modeling” those famous chrome balls on top of checkerboard using Real3d (for Amiga500, eh). This was first project using blender.
Textures for that were just blender’s internal -> Stucci for all textures (just 2-3 layers of bumbmap)
for that halo, it is already full 1.0 for ADD slider. As texture is rectangle, halo seems to be blending it with round halo base, therefor edges of the texture are fading.