My first animation

Here it is:

http://gilbertonscouts.org/output.avi

It was rendered in yafray and took a week on two 3.2Ghz P4s. Note the nice caustics. I used xvid with a high setting but the video quality just isnt quite right.

Like the matrix “time freeze rotate” effect? :smiley:

Anyway, just sharing, keep blending!

Hey, not bad! Maybe make the water pour out of something, I like this animation, but it is more of “art” than most fluid sims, so I think the standard “ball of water coming from nowhere” needs to be changed. Apart from that, about half way through the video (when time starts up again) the camera jumps a little, which is distracting. Also, I like the blurring affect, but maybe a little less.

And finally, during the second half, the camera movements are a lot less fluid (no pun intended)

Other than that though, good job!

Cheers!

Yeah, I agree that there is too much blur (first time using DoF) and I dont like the jump either.

However, I dont want to change anything because it takes so long to render the animation (about 1-2 hours per frame).

Also, the idea is that I am “smashing” a liquefied Suzanne :wink: Perhaps you cant really see it at the start though?

hmmm, i cant open it :frowning:
maybe you should try rendering in FFMPEG 4 format, its a lot smaller file size and works with most all computers :slight_smile:
oh ya, u wouldnt actually have to render it again, just use the video sequence editor and be sure to select Do Sequence in the render settings :slight_smile:

How about this one:

http://gilbertonscouts.org/output2.avi (fixed link)

Its smaller and I used mpeg4 instead of xvid. I have just been using mencoder on linux to encode the video.

still a .avi, but i got it to work :slight_smile:
looks really good!
great work on the ‘matrix camera movement’ and the DOF :smiley:
sweet caustics too, although it looks like you had that at a rather low resolution on the fluid sim, but oh well :stuck_out_tongue:
good work :slight_smile:

Very nice! Beautiful colours and lighting. Camera movements and blur could do with a tad adjusting, but it was very good for your first animation!

Look foward to seeing more from you.
Cuby

Cheers guys. I actually used 1.5GB of ram to do that fluid sim (most ram I can get my hand on). Or is that considered “small” these days? :smiley: