My first Blender project - any advice welcome

This is not only my first Blender work, but also my first 3D work ever. I’m happy with how it’s turned out but there is obviously many places it could be improved upon, so I’d love to hear any suggestions/advice in that regard. As a bit of background, this is a room from a Call of Cthulhu RPG campaign that I thought would be fun for the players to be able to “look around”, hence the equirectangular image. My ulterior drive was wondering how such a game would translate to a video game. Anyways, this is the descriptions I was working from:

… a set of stairs barely wide enough for one person. The steep stairs lead downward nearly twenty feet. These stairs end in a corridor fifteen feet long, which in turn stops at a stout door. Walls, ceiling, and floor of this corridor are stone. The ceiling is eight feet above the floor… A kerosene lantern hanging from the center of the corridor… The door at the end of the corridor is oak reinforced with iron strips… the hinges of the door are on the outside… Beyond the door is the sacrificial chamber, with a fifteen-foot ceiling. All surfaces are of dressed stone… Torches in wall niches light the ceremonial chamber. A curtain shields a small alcove… At the center of each wall are large African drums… Two long, stout poles jut from the entry door wall. Leather thongs dangle from the poles… In the center of the room is an eight-foot-diameter pit, covered by a thick stone block. A large pulley lifts the heavy block…


Here’s the final render, and assuming this page is accessible, here is a link to a panorama view. Thanks.


I like this a lot! Impressive for a first time. The curtains look great, and so do the texture on the floor and ceiling. The only things I’d change are the materials for the metal parts; as of now, they are too ‘perfect’ and clean. I’d imagine there would be some damage or rust. Also, the stone on the wall looks a little flat. The places where the walls recede a little to reveal the torches could also use some more detailing, right now the transition is a bit harsh. Overall, awesome first time and love the panorama!

Thank you, and thanks for taking a look. I agree with everything you said. I tossed around the idea of adding some rust or roughness to the metals, but I ended up thinking that this room was newly built, so things would be clean, but that doesn’t mean it wouldn’t be covered in scratches and scuff marks from use. Applying that to all those chain links would be a pain in the ass now though. It’s probably something I needed to plan for in advance. The stone wall always bugged me too. I tried applying a displacement to it but every time I tried the whole mesh went crazy, so I must have been doing something wrong. I might have to take another stab at it though. I also had a lot of trouble with the alcoves. I originally wanted them to be stone as well but I couldn’t get the UVs right, so I opted for a concrete plastering, but as you said, it doesn’t “blend” right. I’m not sure how I could remedy that. Perhaps an inset with the wall texture? Not sure. Thanks again for taking the time to take a look. I needed something more than the friend and family critique of “It looks great” :slight_smile:

The chains for the lid for the chakota pit seem to indicate the lid is flying in the air. They seem not be be carrying any load but just hanging from the ceiling.