My first commercial from 2001 :)

My first commercial use of Blender is a looped tunnel animation for Gameboy Advanced, in the game “Jimmy Neutron” from 2001 (published by THQ). My work in this game mostly 2d graphics, level editing and game design, but in the multiplayer I have made some tunnel animations.
Here you can see:

The second part of this game we use Blender as level editor! Maybe I will make some movie from it.

Really great to see where Blender’s been used in commercial projects. Maybe there should be a sticky?

Looking forward to seeing the level editor, too!