After somehow learning how to model, I decided to go further and do some texturing. I modeled a windmill (based on my old drawing) and my aim is now to shadelessly render the final image with hand-painted textures. Something like here: https://www.artstation.com/artwork/XdRgl .
However, I came upon a problem I can’t solve. I know only basics of texturing - how to make seams, how to unwrap simple objects, how to move UV islands and paint them in Photoshop. However, once I made all the seams and unwrapped everything, I got this:
The biggest issue are the roof tiles. Each has a top and a bottom layer, and here they’re all mixed together. I would like to somehow unwrap them in groups, so that, for instance, the front tile pack (above the entrance) has proper tiles next to each other; or the cone-shaped roof is unwrapped as if it was a whole cone.
I hope that you know what I mean, it’s hard for me to explain.
What methotds should I use? Perhaps you know any usefull tutorials for this kind of UV managing? Thanks in advance!