for the first time ever in my life … in any program I have made a creature thingie … I know it kinda sucks … but it’s my first one !! yeay for Blender … I am not a virgin anymore
… I’d show it to ya … but I don’t know how to add it here … and I haven’t got a website done.
I’m assumign you mean because I am a beginner … ? I thought about it … it can’t go in the ‘work in progress’ … as I’m not going to work on this anymore … so … ?
I think what he meant was, this post doesn’t belong in here if you have not posted your work. You just posted saying “Yay! I did work!.” Trust me, the community would be more than happy to see your work and praise you for it, but thats rather hard to do if we cant see it
maybe we could all just make believe, then the artwork is whatever we want it to be, good or bad… yeah, i’m just rambling now, don’t pay any attention to me…
just for this forum I have overcome a great fear and finally used the ftp account of my new site … so here are the snapshots … please be mercifull … it’s my first creature thingie ever … and done from scratch… his name is shoes … as I only meant to do the base of the feet … but got carried away … btw … originally I just wanted two huma feet … but then decided to cross over into the lovely weird side
greets …
this was a historic event … my first ever partiticipation with a post on this (or any other for that matter) artistic forum
thanks … it’s actually a big step … now that I’ve done this (unless I did something wrong in which case I’m waiting a bit to see) the road is paved to posting other projects & stuff
I’ll have to get to learning the animation … and then … … but I’m not all that fond of this model to think that I’ll be getting back to it … it’s got flaws that I’ve got no idea how to fix … or at least not without many many hours of selecting vertices … (isn’t there a face select mode, where you just click & get one whole face ? I found somethign like this in the buttons… but it just drew everything white … not what I expected)
well … I actually don’t like the head very much … maybe I liked it more when it was jsut a hint protruding out of the main body
about the ‘clean’ part … well … it’s very dirty. Here are my problems:
the right half of the body was done with what I thought to be mirroring … yet I had to work on each side separatelly … changing one didn’t change the other
the whole right side I think has normals inverted … and other than workign poly by poly … what can one do about this??? Seems like mine labour. A rendering right now is really weird. Aren’t there some more automatic solutions to fixing stuff like this?
when I made the head it seems I somehow separated it from the body … and found myself with a slightly conic object and a hole in the body … I had no idea how to fix that … I wish there was a mas join … … eventually scaled it up so it’s not as apparent … but yep, there’s a hole there
whenever I did an extrusions (say to make the feet longer) … I tried to work on both sides … this lead to weird stuff when scaling though … say I take the two front-most squares from the feet … and extrude them along the normals … that works nicelly … both feet lenghten … but then I want to make them pointy … but they don’t scale towards their relative centers … but towards eachother (this is why the feet are somewhat inwards …) … and changing the ‘scale relative to what’ options didn’t help at all … there simply wasn’t any right option except doing them individually … I wish I could have just worked on one side … like I saw in a Mirai short movie (I wish there were some for blender two) … this guy working on just one side … but I understand that’s possible … I just did it wrong.
when you do the mirroring you must duplicate with “alt-d”.
then you can just edit the other and the other updates automaticly.
also, if after duplicating and mirroring, the other half seems to be black, you can toggle “double sided” in editbuttnos. that usually helps.
also, when finally join the meshes, if again strange looking results, try the “double sided” again. and in edit mode, you can select all vertices, and recalculate normals outside with “ctrl-n”…