And now the cool part:gameplay.
There are two teams:good and evil(name not thought up yet).
The good defend the fortress,and the evil team has to conquer it.There are four heroes on each side,each have their own special abilities.They play the game in FPS/TPS view.
The captain/warlord is the leader of both teams.He will follow the battle in RTS view.
He will control thousands of regular units(melee,ranged,flying etc.)and give tasks to the heroes.There will be two phases repeating:day and night.The fight is at night,while in the daytime the two teams can recruit soldiers,build cannons,siege engines.
This is the game in a nutshell.
Our team consists of two programmers,2 concept artists(one of them is me),4 modellers.
We are using Irrlicht Engine at the moment,but that might change.
The single player part of the game will be free,but you have to pay for the multiplayer part(the project is mostly non-commercial,we need money for servers and software like crazybump,mudbox,painter to allow better workflow for our next projects).
The game is due to sometimes next yeat,maybe early 2011.
If you wish to join,we have some criteria:
Modellers:You should be familliar with lowpoly modelling,You should be able to model buildings,weapons,maybe characters,and know how to UV unwrap things.
Animators:You should know how to animate runcycles,jumps,walkcycles,fighting moves.
Programmers:Intermediate C++ knowledge.
Concept artist:Some drawing skills;)
Texture artist:You should be able to create believeable textures.You can use any program,that is your own business.
That’s all folks,I am rigging right now,possible update in the afternoon.