Yesterday i was very bored, so i decided to learn How to make a game. After a few Tutorials i was ready to make one.
The first level is almost finish but i have a lot of ideas i can´t realize because i don´t know how to.
In my Game you play a little Robot/Ufo Hybrid that need to find 3 Iridumkristalle and carry them to a Goal.
I want to have Enemys in my Game, how walk up and down and if you touch them your dead. But i don´t know how to make that.
The sharp circles (sorry don´t know the word for that) should rotate and move. Its similar to the enemy´s but the enemys shouldn´t rotate ^^
Another part i would like to have in my game is a canon that shoots bullets automatic.
And i want to have sound in my game but if i press play when i have import a sound nothing happens.
I have already create a sort of a canon but it doesn´t work right, could you please look whats wrong?
Hello
well, it’s quite nice for a start!
But there’s TOO MANY polys in your game, in my opinion.
And I don’t understand your problems…the examples seems to work well?!
Bye
Am Liebsten das spiele. Ich liebsten springen. Its very good, forgive my lack of German knowledge, i have only been doing it for 2 years. Good start, and welcome to the forums.
Hi, and thanks for the comments. Updates will come soon.
My problems was caused by my version of blender, since i have the new Version everything works fine.
@OTO: I have already a polyreduced version of the game, but the polys are still to much
because the spikes need a lot polys and the fonts are mechs and no textures i will change this soon.
@Hellooo: No problem, if you forgive me my bad english
I still want Enemys who walk along a line (like the turtles in super mario) and i still don´t know how to realize.
I hope you have an Idea to realize that, the canon is already in the game ^^