This is my first head project, so c&c is much welcome. It is far from finished. I plan to uv texture it when finished. I just wanted to post my progress so far and get some c&c before I continue. This is the result of a total of 3 hours modeling on and off yesterday and today.
Here’s an updated rendering. I shortened the length of the skull a bit and tweaked the horns. I also started fiddling around with bump mapping. I’m new to uv texturing, so i have a question. When unwrapping to sphere in the image window, which axis is it best to have the face of the demon facing for easier texture creation?
For a first head, Sandman, this is very well done. My first head/face attempt was nowhere near as good as this. As you model these kinds of things one thing I learned I had to watch out for were triangles building up in the mesh as I edited it, as they often lead to unintentional bumps, wrinkles, and other disturbances in an otherwise smooth mesh. Eyes were nicely done too. Keep up the good work
Update: I added a cloud texture to simulate coal dust from the fires of hell, and made some teeth to go with him. I also opened the mouth as if he were yelling. Comments and Crits are most welcome. Is there anything I could improve apon?