This is my first head project, so c&c is much welcome. It is far from finished. I plan to uv texture it when finished. I just wanted to post my progress so far and get some c&c before I continue. This is the result of a total of 3 hours modeling on and off yesterday and today.
Here’s an updated rendering. I shortened the length of the skull a bit and tweaked the horns. I also started fiddling around with bump mapping. I’m new to uv texturing, so i have a question. When unwrapping to sphere in the image window, which axis is it best to have the face of the demon facing for easier texture creation?
For a first head, Sandman, this is very well done. My first head/face attempt was nowhere near as good as this. As you model these kinds of things one thing I learned I had to watch out for were triangles building up in the mesh as I edited it, as they often lead to unintentional bumps, wrinkles, and other disturbances in an otherwise smooth mesh. Eyes were nicely done too. Keep up the good work
Update: I added a cloud texture to simulate coal dust from the fires of hell, and made some teeth to go with him. I also opened the mouth as if he were yelling. Comments and Crits are most welcome. Is there anything I could improve apon?
yeh i know reply is a bit late but just a note, maybe his teeth could be a little less white, im shore evil looking demons wouldent brush there teeth every day
along with making horns tiny miny bit longer as above make them sharper like the teeth because if I was a demon I would have my horns just as sharp as my teeth!
The proportions are off in the face, but since it’s a demon, easy to get away with. The side view shows a pretty bad disfigurement for a head. Compare to pictures and you’ll see what I mean.
It’s your first though, so no worries. You’ll get it down perfect one day if this is your beginning and you continue to practice.