Hello everyone! I came here to say how awesome Blender is, but then i read the sticky about not being a fanboy, so I guess I’ll have to make this more of a critique. I think I’d just like to talk about some of the smaller things I noticed and really liked about using blender for the first time. Most of these are things that might be taken for granted by more experienced users.
Just as a disclaimer, this is the first real 3D software I’ve used, coming from a background in After Effects, Photoshop, Premiere Pro, and other similar editing programs.
So here’s a list of the things I really liked:
-Splitting menus is easy and makes sense.
-You can use math inside value boxes.
-Saving a “Startup File”.
-Opening Blender is very fast.
-No need to focus interface for hotkey context.
-Tapping “Alt” does not focus the menu bar.
-Middle mouse pan and rotate.
-Copy paste values without clicking on them
And to balance it out, here’s a couple things I found frustrating:
-LMB and RMB seem to be reversed by default.
-Very intimidating to learn (so many hotkeys).
Overall I’m very impressed with how functional the interface is. I know they aren’t the same type of programs, but by comparison, something like Premiere Pro feels slow and inefficient. I’d like to end this post with a question towards people who are more experienced with this software than myself: How does Blender hold up as a replacement for other parts (besides 3D modeling) of your workflow, as a compositor, or editor versus dedicated programs like After Effects/photoshop/or Premiere Pro? I ask this after discovering the video sequence editor, and compositing windows.
Thanks for reading. I’m really excited to learn more! By the way, would anyone like to see my first render?